First and foremost, this is not a remaster.
It is a mod that allows the game to be modded with NVIDIA's RTX Remix.
It comes with a Baseline Remix Mod and GTAIV-AutoPBR.
RTX Remix has a certain overhead because of how it works and intercepts the game's draw calls and
there are obvious drawbacks and things that will not work with such a new title. Don't expect this to be perfect.
You'll likely experience a CPU bottleneck because of the amount of detailed meshes the game is rendering.
This means that the performance you'll see in certain places is not entirely due to pathtracing.
The mod comes with a custom Remix Runtime required for a few game specific features,
with Ultimate ASI Loader to load the Compatibility Mod itself and a custom fork of FusionFix tailored for RTX-Remix.
The good:
DLSS 4.5 (Ray Reconstruction 2) support
DLSS 5.0 (Neural Rendering) support (if you provide the necessary dll) - Integration made by Sparkles
Includes an Atmospheric sky system with Volumetric Clouds made by the Community Remix Plus / Numos
Most objects rendered via fixed function to increase performance (compared to grabbing data from Vertexshaders)
Cascaded anti culling of meshes
All game lights (including the sun) are translated to remix lights
Ability to create overrides for translated game lights (change position, color, intensity etc.)
Vehicles now feature two headlights and two rear lights instead of single, centered ones
Dynamic emissive surfaces work (vehicle lights, building-windows, shops etc.)
Dynamic wetness that works similar to the original game
(only outdoors and with falloff on angled surfaces + raindroplets/impacts)
Raindroplets on vehicles and character clothing
Working vehicle dirt and livery
Modification of remix runtime variables based on current timecycle settings
Mobilephone works (but it is 3D and currently scales with the camera fov)
Modified vertex shaders (based on FusionFix) so that remix is able to capture surface normals
Ability to spawn unique marker meshes that can be hidden based on distance, weather or time of day (these can be used to attach remix replacements or scene lights)
Many many tweakable settings via the in-game F4 menu
A few PBR materials, hq-meshes (vegetation, modeled fences ..) and texture fixes
Mod Installer / Updater
The bad:
CPU Bottlenecked - Nvidia is constantly updating RTX-Remix and already made changes to improve this
Can be stuttery when traversing the world
No blood on peds
Installing the Mod
Grab the latest Release and follow the instructions found there
Uninstalling the Mod
Delete d3d9.dll and a_gta4-rtx.asi or use the provided _toggle-gta4-rtx.bat to quickly toggle RTX-Remix
Some other minor files remain in the updates folder (mainly .img files starting with 1__remix ..)
Re-install the official FusionFix mod if you used the custom Fork
Usage
Run the game like normal
Press F4 to open the in-game gui for some compatibility tweaks or debug settings
If you notice heavy stuttering, launch the game with the included _LaunchWithProcessorAffinity_2Cores_GTA4.bat.
Doing this will assign 2 cores to GTA4 and the rest to Remix. If you want a 50/50 split, use _LaunchWithProcessorAffinity_Half_GTA4__Half_Remix.bat
[!TIP] Troubleshooting / in-depth guides, usage information and remix runtime changes can be found in the [Wiki]
Compiling
Clone the repository git clone --recurse-submodules https://github.com/xoxor4d/gta4-rtx.git
Optional: Setup a global path variable named GTA4_ROOT that points to your game folder (where GTAIV.exe is located)
Run generate-buildfiles_vs22.bat to generate VS project files
Compile the mod
If you did not setup the global path variable:
rename gta4-rtx.dll to a_gta4-rtx.asi and copy it into your game directory (next to GTAIV.exe)
If you have not installed a release build before, make sure to copy everything within the assets folder into the game directory