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The SuperSplat Editor is a free and open source tool for inspecting, editing, optimizing and publishing 3D Gaussian Splats. It is built on web technologies and runs in the browser, so there's nothing to download or install.
A live version of this tool is available at: https://superspl.at/editor
To learn more about using SuperSplat, please refer to the User Guide.
To initialize a local development environment for SuperSplat, ensure you have Node.js 20.19 or later installed. Follow these steps:
sh
git clone https://github.com/playcanvas/supersplat.git
cd supersplat
sh
npm install
sh
npm run develop
Cmd+Option+e or Develop->Empty Caches.
5. Navigate to http://localhost:3000When changes to the source are detected, SuperSplat is rebuilt automatically. Simply refresh your browser to see your changes.
SuperSplat exposes native browser WebMCP tools for scene inspection, selection, editing, camera control and import/export. See WebMCP for the tool contract, browser requirements and verification commands.
The currently supported languages are available here:
https://github.com/playcanvas/supersplat/tree/main/static/locales
Add a new <locale>.json file in the static/locales directory.
Add the locale to the list here:
https://github.com/playcanvas/supersplat/blob/main/src/ui/localization.ts
To test your translations:
sh
npm run develop
http://localhost:3000/?lng=<locale>
Replace <locale> with your language code (e.g., fr, de, es).
SuperSplat is made possible by our amazing open source community:
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