An experimental PlayStation 5 emulator for Windows and Linux.
Join our official Discord server for development updates, compatibility discussions, support, and community chat.
[!IMPORTANT] Official channels: Only sharpemu.app and the links listed in this GitHub repository are affiliated with SharpEmu. Any other websites, accounts, or donation pages are unofficial and unauthorized.
[!NOTE]
SharpEmu supports Windows x64 and Linux x64. Windows on ARM devices (e.g. Snapdragon) can run the Windows x64 build through Windows' built-in x64 emulation. macOS support is maintained separately in sharpemu/sharpemu-mac.[!WARNING]
SharpEmu is an experimental PS5 emulator developed from scratch in C#. The current focus is on accuracy and infrastructure setup rather than game-specific compatibility.
SharpEmu is an emulator project currently in its early stages of development.
This project is developed purely for research and educational purposes. There are no commercial goals associated with it. We enjoy learning about system architecture and reverse engineering.
SharpEmu focuses exclusively on the PlayStation 5.
Our goal is not to emulate PS4 games, as there is already an excellent emulator dedicated to that platform: ShadPS4.
A selection of games tested with SharpEmu. This is not an exhaustive list of supported titles.
| Demon's Souls Remake | ASTRO BOT |
|---|---|
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| ASTRO's PLAYROOM | Gran Turismo 7 |
|---|---|
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| God of War: Sons of Sparta | Tomb Raider V Remastered |
|---|---|
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The emulator can currently load the eboot.bin of real games, execute native CPU instructions, and partially handle gpu-related functionality. Included 3D games.
SharpEmu supports Windows and Linux hosts, with video output through Vulkan. Platform support is still experimental, so compatibility and performance vary by game, operating system, and GPU driver. For macOS, see sharpemu/sharpemu-mac.
Download the release archive for your operating system, extract it, and launch
SharpEmu with the path to a legally obtained game's eboot.bin.
Or command line;
Windows PowerShell:
.\SharpEmu.exe "C:\path\to\game\eboot.bin" --log-to-file
Linux:
chmod +x ./SharpEmu
./SharpEmu "/path/to/game/eboot.bin" --log-to-file
SharpEmu supports environment variables that can be configured from the GUI. Undocumented variables are listed here: docs/sharpemu-gui-undocumented-env-vars.md
You can set them per game or globally in the GUI, or pass them directly through the CLI.
A Vulkan-capable GPU and current graphics driver are required.
See Game patches for downloading, enabling and writing game patches.
[!IMPORTANT]
This project does not support or condone piracy.
All games used during development and testing are dumped from consoles that we personally own.
Users are expected to use legally obtained copies of their games.
global.json.git clone https://github.com/sharpemu/sharpemu.gitSharpEmu.slnx) in VSCode.dotnet build or dotnet publishartifacts directory.SharpEmu is an experimental emulator intended for research and educational purposes.
This project does not contain any copyrighted system firmware, game data, or proprietary PlayStation assets.
The following projects were extremely helpful during development:
ShadPS4
Helped with understanding the basic architecture of the PlayStation 4.
Kyty
One of the few PS5 emulator projects available and very useful for studying native code execution.
Ryujinx
Provided valuable references for filesystem handling and low-level C# implementation patterns.
Support SharpEmu via GitHub Sponsors or cryptocurrency. Every contribution helps fund ongoing development and long-term maintenance. GitHub Sponsors is the preferred way to support the project, but cryptocurrency donations are also appreciated.
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Before opening an issue or pull request, please read our contribution guidelines:
The guide covers: - Coding style and formatting - AI-assisted contributions - Pull request expectations - Testing guidelines - Legal and reverse engineering policy
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