Parser, renderer, decompiler, and exporter for Valve's Source 2 resource formats.
A viewer application, a command line decompiler, and the ValveResourceFormat library.
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Every Source 2 game ships its assets as compiled resource files: models, materials, textures, maps, sounds, particles, and more. Source 2 Viewer opens them, previews them, and exports them to formats other tools understand. The format support reference covers what can be viewed, decompiled, and exported, and which data is lost on the way out.
ValveResourceFormat (VRF) is the library behind it, published to NuGet as ValveResourceFormat for parsing and exporting, and ValveResourceFormat.Renderer for the OpenGL renderer. See the reading resources guide and the API reference.
This tool is based entirely on reverse engineering as Valve does not provide Source 2 documentation or code, so not all formats are fully supported. If you are interested in helping, take a look at the open issues and join our Discord. See AGENTS.md for project layout, code style and the checks to run before submitting, and code coverage for where tests are missing.
Contents of this repository are available under MIT license, except for Tests/Files folder which contains files that have likely come from Valve's games.
If you ship our binaries or use parts of our code, the license requires you to keep the copyright notice with it.
Third party code and assets used by this project are listed in THIRD_PARTY_NOTICES.txt.
Source 2 Viewer is the result of years of reverse engineering by many contributors. If it helped anywhere in your project, even if you only ran it once to export some assets, please mention it with a link. If your project is substantially built on it, link it in the app itself too, not just the readme.
Powered by [Source 2 Viewer](https://s2v.app) ([ValveResourceFormat](https://github.com/ValveResourceFormat/ValveResourceFormat)).
If the project is substantially built on Source 2 Viewer, such as a web app that browses,
renders, or converts Source 2 assets, put the link in the app's own interface as well,
where its users will actually see it, not only in the readme.
Do not present the Source 2 formats as something you or the project worked out on your
own, none of it is documented by Valve and all of it came from people reverse engineering
the engine over many years.
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