📦The412Banner / Bannerlator
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Bannerlator — run Windows PC games and apps on Android (Wine + Box64/86). A personal, community-driven continuation of the discontinued Winlator Star Bionic project. GitHub Actions builds + releases.
⚖️ GPL-3.0📅 创建于 2026-06-18🔄 更新于 2026-10-28
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📄 仓库 README

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Bannerlator

Bannerlator

Windows applications and games on Android.

Total Downloads Platform License Ask the AI

Support on Ko-fi

Download Latest Release Community Config Library Report a Mali GPU game issue

Contents • Ask AI • Download • Config Library • Mali Reports • Discord • Telegram • Builds • Credits


📌 Project Notice

Bannerlator is a personal build — made by me (The412Banner), for my own device, my own needs, and my own use.

It's a personal continuation of the Winlator Star Bionic project (star-emu/star) after it was discontinued and archived. None of the original developers are involved except me; it stands on their work plus cherry-picked commits from across the community — all credited below.

This is NOT an official or general-purpose Winlator release. It is built and tuned for my hardware and my workflow, and published as-is purely in case it happens to be useful to someone else.

  • No guarantee it works on any other device, GPU, or Android version.
  • No support, and no commitment to fix anything that works for me but not for you. If a feature works on my device, it isn't broken — for me, which is what this build is for.
  • Bug reports / feature requests for setups I don't run may simply be closed. That's not personal; this just isn't a community-support project.

You're free to use, modify, fork, or share it (GPL-3.0). If it doesn't work on your setup, that's expected — it wasn't built for it.


🤖 AI Disclaimer

All coding, features, and changes in this project are developed with the assistance of Claude AI by Anthropic. Claude is used to help with the heavy lifting — writing, reviewing, and modifying the emulator's code and the features added here: the Kotlin/Compose app shell and the native emulation glue (Wine/Proton, box64/FEX, DXVK/VKD3D → Vulkan), the storefront and cloud-save integrations, and the per-game/container features — as well as porting and re-deriving community changes into this build.

Before any stable release is published, all changes are manually debugged and tested by me across multiple devices — both rooted and unrooted. Debugging is done using logcat/getlog output and in-app debug log files to diagnose and verify behaviour, and no stable release is cut until the change is verified end-to-end on real hardware. Test devices:

  • Samsung Galaxy Fold 8 Ultra — Snapdragon 8 Elite Gen 5 — not rooted
  • AYANEO Konkr Pocket Fit — Snapdragon G3 Gen 3 — rooted
  • Odin 2 Portal (base) — Snapdragon 8 Gen 2 — rooted
  • Retroid Pocket 5 — Snapdragon 865 — rooted

A note on root: using any root-only features is entirely your own choice and at your own risk. I don't encourage rooting your device in general — especially without the proper knowledge and tools to do it correctly. Bannerlator runs fine unrooted; root only unlocks a few optional performance extras.


ℹ️ Information

App label Bannerlator Bionic (standard) · Bannerlator Bionic PuBG (pubg) · Bannerlator Bionic Ludashi (ludashi) · Bannerlator Bionic AnTuTu (antutu)
Packages com.winlator.banner (standard) · com.tencent.ig (pubg) · com.ludashi.benchmark (ludashi) · com.antutu.ABenchMark (antutu)
Version Bannerlator V 3.1.7 — built from Star marcescence (versionName 3.1.7, versionCode 103)
Android SDK compileSdk 34 · targetSdk 28 · minSdk 26 (Android 8.0+)
Lineage Winlator → cmod → Bionic Nightly → Star Bionic → marcescence → Bannerlator

🐛 Report a Mali GPU Game Issue

Games misbehaving on a Mali GPU (Exynos / Dimensity / Kirin / Helio devices)? We run a dedicated public bug-report board for Mali devices — file a structured report with your logs, and get answers back from the developers in a public discussion thread on each report.

File a Mali report Browse all Mali reports

Every report gets its own public discussion thread. You can reply as the original poster — no account or password needed — and the developers answer right there in the thread.


📖 Contents


☁️ Xbox Cloud Gaming, v15 layers & Wine Mono (3.1.7)

3.1.7 is the stable release of everything below (the Xbox store, BANNERIN controllers, the full Deck style, removing Windows components), plus:

  • Xbox Cloud Gaming — stream Game Pass games, console-only ones too, from the Xbox tab with the store's sign-in, in Bannerlator's own player (controller and rumble, resolution, region, bitrate, picture effects). An experimental native player (Android 10+) adds Win-FG or LSFG frame generation, low-latency switches and a zero-copy picture.
  • v15 layers — Proton 10.0-4, GE-Proton 10.0-34, 11.0-1, 11.0-2, GE-Proton 11.0-9 and the new DroidDeck-Proton 11.0-11.1 (release notes); 144 Hz on GE-Proton 11.0-9 and DroidDeck-Proton, and containers on DroidDeck-Proton 11.0-9.1 are offered the 11.0-11.1 update.
  • Wine Mono installs again from Windows components (mono-10.4.1 is now the real 10.4.1), and a new Mono clears the old one's leftover files.
  • Xbox — the ARM64 Visual C++ runtime for arm64ec containers (by MGamer404).
  • Chinese, Japanese and Korean text — Wine gets the language from the container's LC_ALL setting instead of falling back to English (not yet tested with a game).

🟩 Xbox / PC Game Pass store, Steam accounts & Wayland adapter by default (3.1.7)

First in 3.1.7-pre4: the Xbox store, MGamer404's Steam changes and the Wayland adapter as the default.

  • Xbox / PC Game Pass store — sign in with Microsoft (the app shows your gamertag, never your email), browse owned games and PC Game Pass, download with resume, add to your games and play with a licensed launch through Xodus and Xodus Nexus. Cloud saves sync while you play and when you quit (

📈 近 7 天 Star 趋势

每日新增 Star(柱)与累计 Star(线)· 数据来自 GitHub

🏆 排名变化趋势

在各榜单中的排名历史(数字越小越靠前)

📋 历史上榜记录

每次快照的详细数据
日期 榜单 排名 周期新增 总 STAR