MojoLauncher (a.k.a. MJLauncher)
Readme на русском


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MojoLauncher is a launcher, based on PojavLauncher, that allows you to play Minecraft: Java Edition on your Android device!
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It can run almost every version of Minecraft, allowing you to use .jar only installers to install modloaders such as Forge and Fabric and mods like OptiFine.
Navigation
Introduction
- MojoLauncher is a Minecraft: Java Edition launcher for Android based on PojavLauncher
- This launcher can launch almost all available Minecraft versions ranging from rd-132211 to 26.x snapshots (including Combat Test versions).
- Modding via Forge and Fabric are also supported.
Getting MojoLauncher
You can get MojoLauncher via four methods:
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You can get the prebuilt app from the releases section.
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You can get it from Google Play by clicking on this badge:

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You can get early builds from Github Actions.
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You can build from source.
Building
- Build the launcher (it will automatically download all required components)
./gradlew :app_mojo:assembleDebug
If you are building on Windows:
* Replace ./gradlew with .\gradlew.bat
* Make sure mojoexec, sdl, glfw are symlinked into app_mojo/src/main/jni/
Current roadmap
- [x] Instance system in favor of profiles
- [x] Out-of-the box 1.21.5 support
- [x] mrpack/CurseForge zip import
- [x] LTW: enable compute shader/image extensions
- [ ] LTW: resolve issues with Create
- [ ] LTW: switch to a color-renderable format for framebuffers
- [ ] Modpack/mod management tool
- [ ] MMC-compatible instance import
- [ ] Vintage Story support
- [ ] Implement common native library standard
Known Issues
- Some physical mice may have very slow mouse speed
- On Holy GL4ES, large texture atlases may be distorted (resulting in stretched/blocky textures in modpacks)
- Probably more, that's why we have a bug tracker ;)
License
Contributing
Contributions are welcome! We appreciate any type of contribution, not only code. For example, you can help the wiki shape up. You can help the translation too!
Any code change to this repository should be submitted as a pull request. The description should explain what the code does and give steps to execute it.
Third party components, licenses and sources (when applicable)