Unity MCP is an AI-powered game development assistant for Editor & Runtime. Connect Claude, Cursor, & Windsurf to Unity via MCP. Automate workflows, generate code, and enable AI within your games.
Unlike other tools, this plugin works inside your compiled game, allowing for real-time AI debugging and player-AI interaction.
💬 Join our Discord Server - Ask questions, showcase your work, and connect with other developers!

- ✔️ AI agents - Use the best agents from Anthropic, OpenAI, Microsoft, or any other provider with no vendor lock-in
- ✔️ Tools - A wide range of default MCP Tools for operating in Unity Editor
- ✔️ Skills - Generate skills for AI based on operating system, Unity version, plugins in the project
- ✔️ Code and Tests - Develop game mechanics and test them with AI agents
- ✔️ Runtime (in-game) - Use LLMs directly inside your compiled game for dynamic NPC behavior or debugging
- ✔️ Debug support - Let AI debug and fix the problems in a project
- ✔️ Natural conversation - Chat with AI like you would with a human
- ✔️ Flexible deployment - Works locally (stdio) and remotely (http) via configuration
- ✔️ Extensible - Create custom Tools in your project code

https://github.com/user-attachments/assets/228baf4d-4f00-4dce-939d-fb985ebdd8dd
OR use cli
# 1. Install unity-mcp-cli
npm install -g unity-mcp-cli
# 2. Install "AI Game Developer" in Unity project
unity-mcp-cli install-plugin ./MyUnityProject
# 3. Sign in to ai-game.dev (opens your browser — OAuth device flow)
unity-mcp-cli login
# 4. Open Unity project (auto-connects and generates skills)
unity-mcp-cli open ./MyUnityProject


Quick Start
Get up and running in three steps:
- Install plugin — download the
.unitypackage installer or run openupm add com.ivanmurzak.unity.mcp
Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation
- Pick an AI agent — Claude Code, Claude Desktop, GitHub Copilot, Cursor, or any other
- Setup AI agent — open
Window/AI Game Developer in Unity and click Auto-generate skills (recommended) or Configure MCP

Alternative: npx unity-mcp-cli setup-skills claude-code ./MyUnityProject — see CLI documentation
That's it. Ask your AI "Create 3 cubes in a circle with radius 2" and watch it happen. ✨
Skills and Tools Reference
The plugin ships with 70+ built-in tools across four categories. Each tool brings AI skill. All tools are available immediately after installation — no extra configuration required. See docs/default-mcp-tools.md for the full reference with detailed descriptions.
🧰 Browse the full MCP tools registry online: ai-game.dev/docs/tools
Project & Assets
- `assets-copy` - Copy the asset at path and stores it at newPath
- `assets-create-folder` - Creates a new folder in the specified parent folder
- `assets-delete` - Delete the assets at paths from the project
- `assets-find` - Search the asset database using the search filter string
- `assets-find-built-in` - Search the built-in assets of the Unity Editor
- `assets-get-data` - Get asset data from the asset file including all serializable fields and properties
- `assets-material-create` - Create new material asset with default parameters
- `assets-modify` - Modify asset file in the project
- `assets-move` - Move the assets at paths in the project (also used for rename)
- `assets-prefab-close` - Close currently opened prefab
- `assets-prefab-create` - Create a prefab from a GameObject in the current active scene
- `assets-prefab-instantiate` - Instantiates prefab in the current active scene
- `assets-prefab-open` - Open prefab edit mode for a specific GameObject
- `assets-prefab-save` - Save a prefab in prefab editing mode
- `assets-refresh` - Refreshes the AssetDatabase
- `assets-shader-get-data` - Get detailed data about a shader asset (properties, subshaders, passes)
- `assets-shader-list-all` - List all available shaders in the project assets and packages
- `package-add` - Install a package from the Unity Package Manager registry, Git URL, or local path
- `package-list` - List all packages installed in the Unity project (UPM packages)
- `package-remove` - Remove (uninstall) a package from the Unity project
- `package-search` - Search for packages in both Unity Package Manager registry and installed packages
Scene & Hierarchy
- `gameobject-component-add` - Add Component to GameObject
- `gameobject-component-destroy` - Destroy one or many components from target GameObject
- `gameobject-component-get` - Get detailed information about a specific Component on a GameObject
- `gameobject-component-list-all` - List C# class name