📦HarbourMasters / 2ship2harkinian
← 返回首页
…
⚖️ CC0-1.0📅 创建于 2023-11-15🔄 更新于 2026-10-29

📄 仓库 README

在 GitHub 查看 ↗
来自 GitHub 仓库自述文件 · 版权归原作者所有

2 Ship 2 Harkinian

Discord

Official Discord: https://discord.com/invite/sxrPyuh697

If you're having any trouble after reading through this README, feel free ask for help in the 2 Ship 2 Harkinian Support text channels. Please keep in mind that we do not condone piracy.

Quick Start

2Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.

1. Verify your ROM dump

You can verify you have dumped a supported copy of the game by using the compatibility checker at https://2ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its sha1 hash with the hashes here.

2. Download 2 Ship 2 Harkinian from Releases

3. Launch the Game!

Windows

  • Extract the zip
  • Launch 2ship.exe

Linux

  • Place your supported copy of the game in the same folder as the appimage.
  • Execute 2ship.appimage. You may have to chmod +x the appimage via terminal.

macOS

  • Run 2ship.app.
  • When prompted, select your supported copy of the game.

4. Play!

Congratulations, you are now sailing with 2 Ship 2 Harkinian! Have fun!

Configuration

Default keyboard configuration

N64 A B Z Start Analog stick C buttons D-Pad
Keyboard X C Z Space WASD Arrow keys TFGH

Other shortcuts

Keys Action
F1 Toggle menubar
F11 Fullscreen
Tab Toggle Alternate assets
Ctrl+R Reset

Graphics Backends

Currently, there are three rendering APIs supported: DirectX 11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings menu of the menubar, which requires a restart.

If you're having an issue with crashing, you can also change the API manually in the 2ship2harkinian.json file by finding the "Backend": { section and updating the backend ID and name. Be sure to use one of the valid values:

  • 0 = DirectX 11 (default on Windows)
  • 1 = OpenGL
  • 2 = Metal (default on macOS)

Custom Assets

Custom assets are packed in .o2r or .otr files. To use custom assets, place them in the mods folder.

If you're interested in creating and/or packing your own custom asset .o2r/.otr files, check out the following tools: * retro - OTR and O2R generator * fast64 - Blender plugin

Development

If you want to manually compile 2S2H, please consult the building instructions.

Nightly Builds

If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.

Powered by libultraship

📈 近 7 天 Star 趋势

每日新增 Star(柱)与累计 Star(线)· 数据来自 GitHub

🏆 排名变化趋势

在各榜单中的排名历史(数字越小越靠前)

📋 历史上榜记录

每次快照的详细数据
日期 榜单 排名 周期新增 总 STAR